Chapter 01
What makes a game
Pull games apart to see what makes them tick: rules, goals, core mechanics and player feedback.
- Play, rules and goals
- Core mechanics
- Player feedback
Design your own games: mechanics, pixel art, level design and storytelling.
No experience at all
Follow the course from the first idea to the finished project.
Pull games apart to see what makes them tick: rules, goals, core mechanics and player feedback.
Draw your own pixel art characters, sprites, tiles and backgrounds, one careful square at a time.
Design levels that teach players as they play, with pacing, difficulty and flow that feel just right.
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